多線程在各種編程語(yǔ)言中都是難點(diǎn),很多語(yǔ)言中實(shí)現(xiàn)起來(lái)很麻煩,objective-c雖然源于c,但其多線程編程卻相當(dāng)簡(jiǎn)單,可以與java相媲美。這篇文章主要從線程創(chuàng)建與啟動(dòng)、線程的同步與鎖、線程的交互、線程池等等四個(gè)方面簡(jiǎn)單的講解一下iphone中的多線程編程。
一、線程創(chuàng)建與啟動(dòng)
線程創(chuàng)建主要有二種方式:
- (id)init; // designated initializer
- (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument;當(dāng)然,還有一種比較特殊,就是使用所謂的convenient method,這個(gè)方法可以直接生成一個(gè)線程并啟動(dòng)它,而且無(wú)需為線程的清理負(fù)責(zé)。這個(gè)方法的接口是:
+ (void)detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument前兩種方法創(chuàng)建后,需要手機(jī)啟動(dòng),啟動(dòng)的方法是:
- (void)start;
二、線程的同步與鎖
要說(shuō)明線程的同步與鎖,最好的例子可能就是多個(gè)窗口同時(shí)售票的售票系統(tǒng)了。我們知道在java中,使用synchronized來(lái)同步,而iphone雖然沒(méi)有提供類(lèi)似java下的synchronized關(guān)鍵字,但提供了NSCondition對(duì)象接口。查看NSCondition的接口說(shuō)明可以看出,NSCondition是iphone下的鎖對(duì)象,所以我們可以使用NSCondition實(shí)現(xiàn)iphone中的線程安全。這是來(lái)源于網(wǎng)上的一個(gè)例子:
SellTicketsAppDelegate.h 文件
// SellTicketsAppDelegate.h
import
@interface SellTicketsAppDelegate : NSObject {
int tickets;
int count;
NSThread* ticketsThreadone;
NSThread* ticketsThreadtwo;
NSCondition* ticketsCondition;
UIWindow *window;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@end
SellTicketsAppDelegate.m 文件
// SellTicketsAppDelegate.m
import "SellTicketsAppDelegate.h"
@implementation SellTicketsAppDelegate
@synthesize window;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
tickets = 100;
count = 0;
// 鎖對(duì)象
ticketCondition = [[NSCondition alloc] init];
ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
[ticketsThreadone setName:@"Thread-1"];
[ticketsThreadone start];
ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
[ticketsThreadtwo setName:@"Thread-2"];
[ticketsThreadtwo start];
//[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil];
// Override point for customization after application launch
[window makeKeyAndVisible];
}
- (void)run{
while (TRUE) {
// 上鎖
[ticketsCondition lock];
if(tickets > 0){
[NSThread sleepForTimeInterval:0.5];
count = 100 - tickets;
NSLog(@"當(dāng)前票數(shù)是:%d,售出:%d,線程名:%@",tickets,count,[[NSThread currentThread] name]);
tickets--;
}else{
break;
}
[ticketsCondition unlock];
}
}
- (void)dealloc {
[ticketsThreadone release];
[ticketsThreadtwo release];
[ticketsCondition release];
[window release];
[super dealloc];
}
@end
三、線程的交互
線程在運(yùn)行過(guò)程中,可能需要與其它線程進(jìn)行通信,如在主線程中修改界面等等,可以使用如下接口:
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait
由于在本過(guò)程中,可能需要釋放一些資源,則需要使用NSAutoreleasePool來(lái)進(jìn)行管理,如:
- (void)startTheBackgroundJob {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// to do something in your thread job
...
[self performSelectorOnMainThread:@selector(makeMyProgressBarMoving) withObject:nil waitUntilDone:NO];
[pool release];
}
如果你什么都不考慮,在線程函數(shù)內(nèi)調(diào)用 autorelease 、那么會(huì)出現(xiàn)下面的錯(cuò)誤:
NSAutoReleaseNoPool(): Object 0x********* of class NSConreteData autoreleased with no pool in place ….
四、關(guān)于線程池,大家可以查看NSOperation的相關(guān)資料
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