本專業(yè)主要研究傳統(tǒng)計算機(jī)技術(shù)在新興的數(shù)字文化產(chǎn)業(yè)(游戲、影視、電子出版、互聯(lián)網(wǎng)等)的應(yīng)用,著重培養(yǎng)圖形計算、人機(jī)交互、數(shù)字圖像處理、數(shù)字模型制作、數(shù)字動畫制作、視覺特效制作等方面的專門人才。與傳統(tǒng)軟件技術(shù)人才培養(yǎng)模式相比,本專業(yè)更注重培養(yǎng)學(xué)生對關(guān)鍵技術(shù)的深入理解和掌握,并掌握國際上主流開發(fā)工具,創(chuàng)造或開發(fā)出各類數(shù)字文化產(chǎn)品。本專業(yè)下設(shè)游戲設(shè)計和數(shù)字藝術(shù)兩個專業(yè)方向。
This major aims to research the traditional computer technology application on the emerging of digital culture industry (game, movie, electronic publishing, the Internet, and etc.), emphasizing in cultivating the professional talents in the area of graph computing, human-machine interactive, digital imaging, digital model and making, digital animation making, visual effects making and so on. Comparing with the traditional software technology talents, this major lays great stress on cultivating the ability of deep understanding and mastering key technology, mastering the mainstream development tools, and developing of digital culture products. This major provides two study directions: game development and making, digital animation and special effects.
游戲設(shè)計方向(The Direction of Game Designing)
培養(yǎng)目標(biāo):
讓學(xué)生掌握計算機(jī)專業(yè)知識、3D圖形處理的基本知識、游戲程序設(shè)計方法、虛擬現(xiàn)實技術(shù)和游戲引擎應(yīng)用技巧;培養(yǎng)學(xué)生的游戲創(chuàng)意和策劃能力,并鍛煉實際操作和動手能力。
Training Target:
It aims to enabling students to master professional computer knowledge, grasp the basic knowledge of 3-D graph processing, game programming and design, virtual reality technology and the application skill of game engine, training students to have the originality and the design ability of game, and the strong practical and operation ability.
方向特色:
在培養(yǎng)學(xué)生軟件工程的思想和編程能力的同時,從游戲行業(yè)實用技能人才需求出發(fā),以循序漸進(jìn)的學(xué)習(xí)流程,涵蓋游戲架構(gòu)設(shè)計與策劃、游戲運營管理、游戲項目制作、到游戲引擎實現(xiàn)、游戲腳本編程、3D程序開發(fā)等游戲制作核心內(nèi)容。
Direction Features:
During the training on students' ability of the software engineering thinking and programming, according to the practical skill needs of the game industry, based on the learning process step by step, covering from the design and architecture of game, operation management of game, production of game project to the realization of the game engine, game scripting, 3-D program development and other core contents of game production.
就業(yè)方向
電腦游戲開發(fā)、網(wǎng)絡(luò)游戲開發(fā)、手機(jī)游戲開發(fā)、游藝機(jī)開發(fā)、游戲策劃、虛擬現(xiàn)實制作等職業(yè)。
Employment Orientation:
Computer game development, network game development, cell phone game development, amusement game machine development, game design, virtual reality making and other kinds of jobs related to game development and design.
研究領(lǐng)域:
游戲引擎、游戲智能、3D圖形等
Research Field:
Game engine, game intelligence, 3 D graphics, and etc.
數(shù)字藝術(shù)方向
培養(yǎng)目標(biāo):
培養(yǎng)具有良好藝術(shù)素養(yǎng)和創(chuàng)意思維,能熟練運用各種制作工具,掌握一定的軟件開發(fā)能力,能理解并掌握數(shù)字動畫、數(shù)字影視、數(shù)字音頻的基本理論知識和技術(shù),并能運用各種先進(jìn)的計算機(jī)技術(shù)創(chuàng)作出游戲、影視、數(shù)字展示等文化創(chuàng)意產(chǎn)品的高級復(fù)合型人才。
方向特色:
強(qiáng)調(diào)計算機(jī)技術(shù)在數(shù)字內(nèi)容創(chuàng)作上的應(yīng)用,通過先進(jìn)的技術(shù)手段實現(xiàn)傳統(tǒng)方法無法實現(xiàn)的藝術(shù)創(chuàng)作,著重培養(yǎng)學(xué)生的團(tuán)隊精神和理論聯(lián)系實際能力,結(jié)合實際項目讓學(xué)生掌握生產(chǎn)制作流程中所需要的各種理論知識、技能和經(jīng)驗。
Direction Features:
It emphasizes in appling digital content creation with computer technology. Through the advanced techniques to achieve the creative art that the traditional methods cannot be achieved, it focuses on developing student’s team work and practical ability. At the same time, combined with the actual project, students can be equipped with a variety of theoretical knowledge, skills and experience in the production process.
就業(yè)方向:
游戲美工、三維動畫制作、影視特效制作、視頻包裝、數(shù)字展示等。
Employment Orientation
Games arts, 3-D animation making, movie special visual effects, and video packing
研究領(lǐng)域:
游戲美術(shù)、數(shù)字動畫、數(shù)字特效、影視后期等。
Research Fields:
Game arts, digital animation, digital special effects, and video post production
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