2014年北京理工大學珠海學院招生數字媒體技術專業(yè)介紹
來源:北京理工大學珠海學院網 閱讀:796 次 日期:2014-04-01 17:17:01
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本專業(yè)主要研究傳統(tǒng)計算機技術在新興的數字文化產業(yè)(游戲、影視、電子出版、互聯(lián)網等)的應用,著重培養(yǎng)圖形計算、人機交互、數字圖像處理、數字模型制作、數字動畫制作、視覺特效制作等方面的專門人才。與傳統(tǒng)軟件技術人才培養(yǎng)模式相比,本專業(yè)更注重培養(yǎng)學生對關鍵技術的深入理解和掌握,并掌握國際上主流開發(fā)工具,創(chuàng)造或開發(fā)出各類數字文化產品。本專業(yè)下設游戲開發(fā)與制作、數字動畫與特效兩個專業(yè)方向。

This major aims to research the traditional computer technology application on the emerging of digital culture industry (game, movie, electronic publishing, the Internet, and etc.), emphasizing in cultivating the professional talents in the area of graph computing, human-machine interactive, digital imaging, digital model and making, digital animation making, visual effects making and so on. Comparing with the traditional software technology talents, this major lays great stress on cultivating the ability of deep understanding and mastering key technology, mastering the mainstream development tools, and developing of digital culture products. This major provides two study directions: game development and making, digital animation and special effects.

游戲開發(fā)與制作方向(The Direction of Game Development and Making)

培養(yǎng)目標:

讓學生掌握計算機專業(yè)知識、3D圖形處理的基本知識、游戲程序設計方法、虛擬現實技術和游戲引擎應用技巧;培養(yǎng)學生的游戲創(chuàng)意和策劃能力,并鍛煉實際操作和動手能力。

Training Target:

It aims to enabling students to master professional computer knowledge, grasp the basic knowledge of 3-D graph processing, game programming and design, virtual reality technology and the application skill of game engine, training students to have the originality and the design ability of game, and the strong practical and operation ability.

方向特色:

在培養(yǎng)學生軟件工程的思想和編程能力的同時,從游戲行業(yè)實用技能人才需求出發(fā),以循序漸進的學習流程,涵蓋游戲架構設計與策劃、游戲運營管理、游戲項目制作、到游戲引擎實現、游戲腳本編程、3D程序開發(fā)等游戲制作核心內容。

Direction Features:

During the training on students' ability of the software engineering thinking and programming, according to the practical skill needs of the game industry, based on the learning process step by step, covering from the design and architecture of game, operation management of game, production of game project to the realization of the game engine, game scripting, 3-D program development and other core contents of game production.

就業(yè)方向

電腦游戲開發(fā)、網絡游戲開發(fā)、手機游戲開發(fā)、游藝機開發(fā)、游戲策劃、虛擬現實制作等職業(yè)。

Employment Orientation:

Computer game development, network game development, cell phone game development, amusement game machine development, game design, virtual reality making and other kinds of jobs related to game development and design.

研究領域:

游戲引擎、游戲智能、3D圖形等

Research Field:

Game engine, game intelligence, 3 D graphics, and etc.

數字動畫與特效方向(The Direction of Digital Animation and Special Effects)

培養(yǎng)目標:

培養(yǎng)較強動手能力,能熟練運用各種圖像制作工具,掌握一定的軟件開發(fā)能力,能理解并掌握數字動畫、數字影視特效、數字后期制作的基本理論知識和生產制作流程,并能運用各種先進的計算機技術制作出游戲、影視中所需的數字內容,讓學生成為數字內容創(chuàng)作和制作的高級技術型人才。

Training Target:

To cultivate students having the good practical ability, freely using various image making tools, and mastering software development skills, best understanding the theories and production process of digital animation, digital visual effect, digital post production, and to enable the students to develop digital elements required by games and movies based on the advanced computer technology so that they will become as senior technical talents on digital content creation and making.

方向特色:

強調計算機技術在數字內容創(chuàng)作上的應用,通過先進的技術手段實現傳統(tǒng)方法無法實現的藝術創(chuàng)作,著重培養(yǎng)學生的團隊精神和理論聯(lián)系實際能力,結合實際項目讓學生掌握生產制作流程中所需要的各種理論知識、技能和經驗。

Direction Features:

It emphasizes in appling digital content creation with computer technology. Through the advanced techniques to achieve the creative art that the traditional methods cannot be achieved, it focuses on developing student’s team work and practical ability. At the same time, combined with the actual project, students can be equipped with a variety of theoretical knowledge, skills and experience in the production process.

就業(yè)方向:

游戲美工、三維動畫制作、影視特效制作、視頻包裝等。

Employment Orientation

Games arts, 3-D animation making, movie special visual effects, and video packing

研究領域:

游戲美術、數字動畫、數字特效、影視后期等。

Research Fields:

Game arts, digital animation, digital special effects, and video post production

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