這篇文章主要介紹了js+html5實現(xiàn)canvas繪制網(wǎng)頁時鐘的方法,涉及html5圖形繪制的基礎(chǔ)技巧,感興趣的朋友可以參考一下
本文實例講述了js+html5實現(xiàn)canvas繪制網(wǎng)頁時鐘的方法,畫的是一個可用于網(wǎng)頁的、帶擺的鐘表,可以通過按鈕調(diào)整其大小和位置,具體實現(xiàn)內(nèi)容如下
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Clock</title>
<script type="text/javascript">
var xClock=300; //表心位置
var yClock=250; //表心位置
var d=180.0;//鐘表圓面的半徑
var value = -d*1.07;
function enlarge(){
d++;
}
function reduce(){
d--;
}
function westwards(){
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
g2d.translate(-1,0); //置坐標軸原點于表心
c=document.getElementById("myPendulum");
g2d=c.getContext("2d");
g2d.translate(-1,0); //置坐標軸原點于表心
}
function eastwards(){
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
g2d.translate(1,0); //置坐標軸原點于表心
c=document.getElementById("myPendulum");
g2d=c.getContext("2d");
g2d.translate(1,0); //置坐標軸原點于表心
}
function upwards(){
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
g2d.translate(0,-1); //置坐標軸原點于表心
c=document.getElementById("myPendulum");
g2d=c.getContext("2d");
g2d.translate(0,-1); //置坐標軸原點于表心
}
function downwards(){
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
g2d.translate(0,1); //置坐標軸原點于表心
c=document.getElementById("myPendulum");
g2d=c.getContext("2d");
g2d.translate(0,1); //置坐標軸原點于表心
}
function fillPolygon( a, b, fillColor, ctx){
ctx.beginPath();
ctx.moveTo(a[0],b[0]);
for (var j=1;j<a.length;j++)
ctx.lineTo(a[j],b[j]);
ctx.closePath();
ctx.fillStyle=fillColor;
ctx.fill();
}
function randomColor(){
var s ="#";
for (var i=0;i<3;i++)
s += Math.floor(Math.random()*16).toString(16);
return s;
}
function locateCoordinate() {
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
g2d.translate(xClock,yClock); //置坐標軸原點于表心
var c=document.getElementById("myPendulum");
var g2d=c.getContext("2d");
g2d.translate(xClock,yClock); //置坐標軸原點于表心
}
function drawFace(){ //定義畫鐘表表面drawFace方法
/* 表示1,2,4,5,7,8,10,11點鐘位置的較小尺寸的菱形標志頂點坐標數(shù)組 */
var x = new Array(0, Math.round(d/30), 0, Math.round(-d/30));
var y = new Array( Math.round(-d*1.07),-d,Math.round(-d*0.9),-d);
/* 表示3,6,9,12點鐘位置的較大尺寸的菱形標志頂點坐標數(shù)組 */
var x1= new Array(0,Math.round(d/15),0,Math.round(-d/15));
var y1 =new Array(Math.round(-d*1.13),-d,Math.round(-d*0.9),-d);
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
//下面開始 準備畫鐘表圓面邊
g2d.beginPath();
g2d.arc(0,0,d, 0 , 2*Math.PI);
g2d.strokeStyle="lightGray";
g2d.lineWidth=d/18;
g2d.stroke(); //最后一筆,畫鐘表圓面邊
//下面開始準備畫表示 每個鐘點 的菱形
for (var i=0;i<12;i++)
{ //for 循環(huán)語句的循環(huán)體開始
if (i%3==0){ //畫較大尺寸的紅色菱形,表示3,6,9,12點
fillPolygon( x1, y1, "red", g2d);
} else {//畫較小尺寸的桔黃色菱形,表示其余的鐘點
fillPolygon(x,y,"orange",g2d);
}
//以鐘表表心為原點,坐標系順時針轉(zhuǎn)動30度,以便畫下一個鐘點位置的菱形標記
g2d.rotate(Math.PI/6.0);
}//for 循環(huán)語句的循環(huán)體結(jié)束
}//畫鐘表表面 drawFace 方法結(jié)束
/* 定義畫鐘表的時針、分針、和秒針的方法 drawNeedles
* 形參 Hradian,單位弧度, 為時針從0點算起的弧度位置,
* 形參 Mradian,單位弧度, 為分針從0分算起的弧度位置,
* 形參 Sradian,單位弧度, 為秒針從0秒算起的弧度位置。*/
function drawNeedles( Hradian, Mradian, Sradian ){
var c=document.getElementById("myCanvas");
var g2d=c.getContext("2d");
//以鐘表表心為原點,坐標系順時針轉(zhuǎn)動Hradian弧度,以便畫出時針
g2d.rotate(Hradian);
//表示時針的多邊形頂點的坐標數(shù)組
var Hx =new Array(0, Math.round(d/19),0, Math.round(-d/19) );
var Hy =new Array( Math.round(-d/2), Math.round(-d/3), 0, Math.round(-d/3) );
fillPolygon(Hx,Hy,"magenta",g2d);//時針設(shè)為紫紅色,
//以鐘表表心為原點,坐標系逆時針轉(zhuǎn)動Hradian弧度,以還原坐標系
g2d.rotate(-Hradian);
//以鐘表表心為原點,坐標系順時針轉(zhuǎn)動Mradian弧度,以便畫出分針
g2d.rotate(Mradian);
//表示分針的多邊形頂點的坐標數(shù)組
var Mx=new Array(Math.round(-d/19),0,Math.round(d/19));
var My=new Array(0,Math.round(-d/1.3),0);
fillPolygon(Mx,My,"gray",g2d); //分針設(shè)為灰色
//以鐘表表心為原點,坐標系逆時針轉(zhuǎn)動Mradian弧度,以還原坐標系
g2d.rotate(-Mradian);
//以鐘表表心為原點,坐標系順時針轉(zhuǎn)動Sradian弧度,以便畫出秒針
g2d.rotate(Sradian);
// 秒針設(shè)為隨機顏色
g2d.strokeStyle='green';
g2d.lineWidth="1";
g2d.moveTo(0,0);
g2d.lineTo(0,Math.round(-d/1.1));
g2d.stroke();
g2d.beginPath();
g2d.arc(0,Math.round(-d),d/18, 0 , 2*Math.PI);
g2d.fillStyle=randomColor();
g2d.fill(); //最后一筆,畫秒針頂點的小球
//以鐘表表心為原點,坐標系逆時針轉(zhuǎn)動Sradian弧度,以還原坐標系
g2d.rotate(-Sradian);
} //畫表針方法 drawNeedles的代碼塊結(jié)束
/* 畫出字符串來表示瞬時時間 */
function DrawTime() {
var time=new Date(); //獲取當前時間。
var hour=time.getHours(); //獲取小時
var minute=time.getMinutes();//獲取分鐘
var second=time.getSeconds();//獲取秒數(shù)
var apm="AM"; //默認顯示上午:AM.
var canvas =document.getElementById("myCanvas");
var g2d =canvas.getContext("2d");
if(hour>12){
//按照12小時制止顯示
hour=hour-12;
apm="PM";
}
if(minute<10){
//如果分鐘只有1位,補0顯示
minute="0"+minute;
}
if(second<10){ //如果秒數(shù)只有1位,補0顯示
second="0"+second;
}
g2d.clearRect(-xClock,-yClock,600,600); //清屏
var s = hour+":"+minute+":"+second+":"+apm;
g2d.fillStyle="red";
g2d.font = d/4+ "px KAITI";
g2d.fillText(s,-d/1.8, d*1.4);
g2d.font= d/4 + "px 楷體";
// Create gradient
var gradient=g2d.createLinearGradient(0,0,canvas.width,0);
gradient.addColorStop("0","magenta");
gradient.addColorStop("0.5","blue");
gradient.addColorStop("1.0","red");
// Fill with gradient
g2d.fillStyle=gradient;
g2d.fillText("大數(shù)據(jù)",-d/2.6,d/2);
//獲得實例創(chuàng)建瞬間的秒讀數(shù),由此計算出秒針,相對于0 秒,走過的弧讀數(shù)
var c = Math.PI/30 * second;
//獲得創(chuàng)建瞬間的的分鐘讀數(shù),由此計算出分針,相對于0 分,走過的弧讀數(shù)
var b = Math.PI/30 * minute;
/* 獲得創(chuàng)建瞬間的的鐘點讀數(shù),由此計算出時針,相對于0 點,走過的弧讀數(shù)。
* 時針走過的弧度為整點的度數(shù)(每小時走30度),加上走過分鐘數(shù)的修正值 */
var a = Math.PI/180*(30 * hour + minute/2);
/* 坐標系平移 (xClock,yClock) ,使得坐標軸成為表盤中心 */
drawFace();
drawNeedles( a, b, c);
} // 方法 DrawTime 的代碼塊結(jié)束
var i=0;
function pendulum() { //pendulum_bob
var instantAngle = new Array(64,61,56,49,40,29,16,3,-8,
-16,-29,-40,-49,-56,-61,-64,-64,-64,-61,-56,-49,-40,-29,
-16,-8,3,16,29,40,49,56,61,64,64); //擺的即時角度數(shù)組
var c=document.getElementById("myPendulum");
var ctx=c.getContext("2d");
var alpha=instantAngle[i++%instantAngle.length]*Math.PI/180;
ctx.clearRect(-300,-300,900,900);
ctx.rotate(alpha);
// 秒針設(shè)為隨機顏色
ctx.fillStyle='brown';
ctx.fillRect(-3,0,6,d*1.4);
ctx.shadowBlur=20;
ctx.shadowColor="black";
ctx.fillStyle="blue";
//ctx.fillRect(-d/3.5, d*1.35, d/1.6, d/4.4);
ctx.font="40px 楷體";
// Create gradient
var gradient=ctx.createLinearGradient(0,0,c.width,0);
gradient.addColorStop("0","magenta");
gradient.addColorStop("0.5","blue");
gradient.addColorStop("1.0","white");
// Fill with gradient
//ctx.fillStyle=gradient;
ctx.fillStyle="red";
ctx.fillText("大數(shù)據(jù)",-d/3.2,d*1.55);
ctx.shadowBlur=0;
ctx.shadowColor=null;
ctx.fillStyle=null;
ctx.rotate(-alpha);
}
function preparation(){
locateCoordinate()
setInterval('DrawTime()',500);
setInterval('pendulum()',200);
}
</script>
<style>
#myCanvas{
z-index:3;
position:absolute; left:0px; top:0px;
}
#myPendulum{
z-index:2;
position:absolute; left:0px; top:0px;
}
#controlPanel{
position:absolute; left:600px; top:0px;
width:100px;
text-align:center;
font-family:"楷體";
font-size:20px;
font-weight:bold;
color:#6C0;
}
</style>
</head>
<body onLoad="preparation()">
<canvas id="myCanvas" width="600" height="600" >
<p>Your browserdoes not support the canvas element!</p>
</canvas>
<canvas id="myPendulum" width="600" height="600" >
<p>Your browserdoes not support the canvas element!</p>
</canvas>
<div id="controlPanel">
<table>
<tr><td>控制</td><td>按鈕</td></tr>
<tr><td><input value="增大" type="button" onclick="enlarge()"></button></td>
<td><input value="縮小" type="button" onclick="reduce()"></button></td></tr>
<tr><td><input value="左移" type="button" onclick="westwards()"></button></td>
<td><input value="右移" type="button" onclick="eastwards()"></button></td></tr>
<tr><td><input value="上移" type="button" onclick="upwards()"></button></td>
<td><input value="下移" type="button" onclick="downwards()"></button></td>
</tr>
</table>
</div>
</body>
</html>
希望本文所述對大家的web程序設(shè)計有所幫助。